Wednesday, February 24, 2010

model and accessories



Goblin clothed and accessorized. Next up is zbrush i guess.

4 comments:

  1. I'm liking his nice football padded-like armor. the goat retoppo'ed nicely, but the vertebrae still seem high poly. You could make a trapezoid shaped box and extrude it down the length, then bring those other meshes into xNormal as the high poly and map it down. It probably wouldn't be too bad.

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  2. model is looking very nice.

    Depending on the level of detail you are adding, you might not need to do too much work in Z-brush - if that is scaring you. Also you could use photoshop for textures as well.

    Are you planning to rig the goat?

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  3. Thanks for the suggestion Wes. I may try it depending on time. Goat spine anatomy is pretty exaggerated with much longer plate things then human spines. But as long as it looks like a spine I don't think anyone will be the wiser so it may work.

    Yep I do plan on rigging the goat.

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  4. alright a goat mesh =)
    what happened to the textures we saw in class though?

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