Wednesday, February 24, 2010

model and accessories



Goblin clothed and accessorized. Next up is zbrush i guess.

Saturday, February 20, 2010

recent work accessories



have to retopo the goat. I'm trying to do it in max with the new graphite tools. If anyone knows how to make one object smooth and another wireframe in the same window that would help. I can't seem to find the answer to that.

Tuesday, February 16, 2010

reworked base


I reworked the base off from feedback. Mostly used max's paint deform tool which worked surprisingly well.

Wednesday, February 10, 2010

final design


This is the "final design." It was a hard decision. I can't remember who suggested armor for the goat but kudos.

base mesh for warrior


The smoothed base mesh for the warrior goblin.

Wednesday, January 27, 2010

DESIGN PART 2



More fleshed out concepts with color on the designs I'm leaning toward.

Tuesday, January 26, 2010

Construction PART 1 - Practice Mesh


This is the concept of the goblin imp I chose to model for my practice mesh.
It's one of the 4 base goblin concepts provided for this project.




Here's my practice base mesh using 3dsmax. I modeled him with a basic box modeling technique.